Posted by Spooner | 8 Comments
What Cataclysm’s stat changes mean to me…
There are plenty of posts out there that sum it all up for classes but I could give a rat’s ass about the lesser classes.
Let’s talk about Warrior and Rogue.
I officially hate my Paladin and he’s pretty much been shelved until further notice. Which means I’m not logging on him for shit until well after Cataclysm.
So these stat changes I wrote about earlier are bringing a whole new dynamic to the game as we know it, so WTF now?
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Cataclysm Stat & System Changes Revealed
The changes to in game mechanics and stats has finally been revealed to us via a forum post earlier today. It’s nothing new or shocking that I’m overly excited at these changes. The core of the combat in this game is fine for an MMO, it still has a simple yet artful sense to it that allows pretty much anybody the opportunity to master it. It doesn’t try to be a fighting game or an FPS, it’s just an MMO and I appreciate that. The one thing that has always bothered me since the game came out was that I was typically forced to validate my judgment (of which I based on common sense, reading tooltips, and being a good gamer) to my peers through the use of a 3rd party website or think tank.
In other words, if I didn’t have Elitist Jerks or some other arbitrary gear score bullshit say what I was doing was uniform, I wouldn’t get into pugs or raids. In Cataclysm, they’re going to simplify the stats to a degree allowing gear upgrades to be more fun and less “oh shit I need more hit but not crit I’m capped for that already but I need more armor-pen so I should pass on this awesome new drop that looks cool and seems fun with the chance on hit…” and so forth.
Here’s the announcement…
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